Documenting a Software Architecture


It’s clear that documenting architectures is one of the most boring important tasks of Software Engineering.

A two-sided activity

There are many good reasons why we have to document our software projects:

  • Other members can understand and evaluate the design of this software.
  • We can understand what we implemented when we return to it after a certain of time.
  • We can do analysis on the design to evaluate the performance of this system, prevent errors occur before we start the implementation phase.

Documenting architectures also have some downsides, like:

  • The documents will gradually out of date with the code. Keeping the architecture documents
    current is often an overlooked activity, especially under the pressures in a project.
  • Documenting is time consuming and expensive.

So when should we document software architectures?
There are a lot of factors to consider if we need to document or not. Projects with little prospect of a long life probably don’t need a lot of documentation. The other factor to consider when documenting is the needs of project stakeholders, including the various roles like developers, testers, managers, etc. In a small team, the documentation can be minimal and can be replaced by interpersonal communication, it saves our time. In a large team, however, the documentation becomes more important for describing the system, especially companies that work in multiple countries and in many offices. Therefore, it is important to think carefully before documentation because it takes time to develop and maintain along with projects.
In this post, I will introduce you to the most popular language to document software architectures: Unified Modeling Language.

Unified Modeling Language (UML)

UML is a modeling language of Software Engineering. It provides a standard way to visualize the design of a system or an application. UML includes both structural and behavioral diagrams for representing a software system:

  • A structual diagram describes static architectures of its system.
  • A behavioral diagram shows the interactions between entities inside a system.

Note that I have never used Component diagrams, Package diagram, Deployment diagrams, Profile Diagram, Composite Structure diagrams, Communication diagrams, Interaction Overview diagrams and Timing diagrams so I’m going to skip these diagrams in this post.

Structual diagrams

Class diagrams

A class diagram describes the structure of a system by showing relationships between its classes. It also shows attributes and methods of each class. The main purpose of class diagrams is to get the general overview of the system.

Where vis = visibility

Syntax Visibility type
+ Public If a variable or a method is static,
it has to be underlined.
# Protected
- Private
~ Package

The following lines introduce some major replationships in Class diagrams.

Mark Meaning
Implementation Class B implement the behaviors that are defined in Class A.
Inheritance Class B has IS-A relationship with class A, or we can say Class B is a type of Class A.
Dependency It exists between two elements if changes to the definition of one element may cause changes to the other.
Association A binary association (with two ends) is normally represented as a line.
It indicates that Class A contains one or more properties belonged to class B, or vice versa.
Aggregation It is a special case of Association. We can say Class A is aggregated with Class B if Object X as an instance of class A is destroyed but Object Y as an instance of class B is still exist.

Here, the lives of both Employee and Department are independent of each other. Employees may exist without a department.
Composition It is a special case of Aggregation but it is stronger than Aggregation relationship. If Object X as an instance of class A is destroyed, the Object Y as an instance of class B will also be destroyed. We also say Composition is HAS-A relationship.

Here, If we delete the verhicle object then all the engines are automatically deleted. The engines do not have their independent life cycle, it depends on the verhicle object’s life.

A class diagram example.

Instance diagrams (Object diagrams)

Basically, an instance diagram is similar to the class diagram which it depends upon. However, an instance diagram is just a snapshot of the system at some point in time, and it shows what values those objects contain at this specified time. Instance diagrams are often used to make prototypes of a system, and to get more understand the system in a practical view.
Symbols and notations of instance diagrams can be utilized in class diagrams.

Example

Transfer from a class diagramt to an instance diagram.

Behavioral diagrams

Activity diagrams

An activity diagram shows the flow from one activity to another activity (An activity is a function performed by the system). Note that messages are not included in activity diagrams.
An activity diagram is often used to describe the high level of the system, mainly for business users or non-technical persons. It can also describe the steps in a use case diagram.
Basic symbols and components:

Basic Symbol Meaning
Start point It represents the initial action state.
Activity It represents an activity of the process.
Condition Use this symbol when an activity requires a decision prior to moving on to the next activity
Synchronization It indicates that multiple acitivies are performed synchronously.
Time event This refers to an event that stops the flow for a time.
Interrupting Edge An event that interrupts the flow.
End Point It represents the final action state.

Sequence diagrams

A sequence diagram shows how objects and components interact with each other to complete a function.
Basic symbols and components:

Basic Symbol Meaning
Actor It shows entities that interact with the system.
Object It represents an object in UML.
Activation box It represents the time needed to complete a task.
Loop It indicates loop statements.
Alternative It indicates condition statements.
Parallel Each task in the frame represents a thread of execution done in parallel.
Synchronous message The sender must wait for a response to a message before it continues. The diagram should show both the call and the reply.
Asynchronous message The sender does not need to wait for a response to a message before it continues.
Return message Messages are replied to calls.
Delete object It indicates that the object will be detroyed.

State Machine diagrams

The main purpose of state machine diagrams is to show the state changing of an object during its lifetime.

Basic Symbol Meaning
State A state represents a situation during the life of an object.
Initial State The object’s initial state.
Final State The object’s final state.

The following example shows the transition state of an order.

Use Case diagrams

An use-case diagram shows how the users or other external applications interact with the system. It also shows the scope of the system.

Basic Symbol Meaning
Actors They represent the users or external systems that interact with our system.
Use cases They represent the different uses that a user might have.
Associations There are two types of associations: Actor-use case and use case - use case.
an Actor - use case association indicates which actors are associated with which use cases.
An Use case - Use case association shows the relationship of two use cases:
- Include: A use case “include” another if it is a required action by the use case.
- Extend: A use case “extend” another if it is an optional use of the use case.
- Generalization: The use case inherits the structure, behavior, and relationships of another.

Have you ever heard about Business Process Model and Notation (or BPMN)?

“Business Process Model and Notation (BPMN) is a standard for business process modeling that provides a graphical notation for specifying business processes in a Business Process Diagram (BPD).” (Wiki).
The main objectives of BPMN are:

  • To provide a set of standard notation that is understandable by business stakeholders.
  • Often used to defined business logic because it has more complete concepts of events and it supports asynchronous message exchanges, which are important in business processing. BPMN is similar to activity diagram from UML.

An Example of BPMN.

A shopping process described by using BPMN (Source from Google image)
## Differences between UML and BPMN, which one to use? We use BMPN to describe the system on a high level, not care too much about computational details. In contrast, UML is used to define the details of this system, how is it constructed? how is it organized? how does it interact with other components? how is data processed? etc.

Conclusion

In this post, I showed you the general ideas of some popular UML diagrams, and showed you the main difference between the UML and the BPMN. Of course, there’re still a lot of purposes and notations of those diagrams that I can not list out here because of the scope of this post.
If you are interested in UML, you can download the full document of UML here (The latest version of UML is 2.5.1).
Thanks for reading.

References

[1] Essential Software Architecture (2011, Springer-Verlag Berlin Heidelberg)Ian Gorton (auth.), Chapter 8 Documenting a Software Architecture.

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